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The Case for Gamification in Online Communities | Social Networking for the Enterprise

The Case for Gamification in Online Communities | Social Networking for the Enterprise

November 6, 2013 By mark david mcCreary

Andy Steggles makes the case for gamification being a positive force in online communities.

In my opinion, here are three reasons why gamification is a vital element of online community success:

See original article at socialnetworkingfortheenterprise.com

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  4. What Community Managers Need to Know about LinkedIn SWAM | Social Networking for the Enterprise

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